Learning C# Programming with Unity 3D
Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with the knowledge required to feel confident in learning more. Youâ€™ll have what it takes to at least look at code without your head spinning.
Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isnâ€™t. Like drawing, you start off with the basics such as spheres and cubes. After plenty of practice, youâ€™ll be able to create a real work of art. This applies to writing codeâ€”you start off with basic calculations, then move on to the logic that drives a complex game. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code.
Although you could go online and find videos and tutorials, there is a distinct advantage when it comes to learning things in order and in one place. Most online tutorials for C# are scattered, disordered, and incohesive. Itâ€™s difficult to find a good starting point, and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the C# programming language. This book not only gives you a strong foundation, but puts you on the path to game development.