This book details the technical and dramatic requirements necessary for each type of new media. In engaging language, illustrated by countless real-world examples and practical workshops, writers at all levels will find ways to create music for new markets, and find new opportunities for creative expression. Guided hands-on projects will help you create music in all these forms. A CD of examples and practice files illustrates all concepts and lets you practice the techniques. Readers will learn to: score videogames, developing music for different characters, addressing the standard types of scenes and cues, and the formats required by game publishers; develop music for web sites, including HTML and Flash code; use sound technologies within mobile devices to create distinctive ringtones and other sounds; and, create demos and portfolios for getting clients.